Résumé · Updated May 2026
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Sasri.
Sah-sree Deh-dee-gah-mer · He/Him/His

Product designer with a background in human-computer interaction and a passion for building intuitive, personalized experiences at the intersection of design, health, and technology. I thrive in cross-functional teams where design, data, and behavioral science come together to solve real human problems and promote long-term wellbeing.

Owaves / AI Product Designer
Oct 2023 — Present
Remote
  • Led the end-to-end design of Owaves' first payment tier system, shaping monetization strategy through intuitive UX and visual design.
  • Designed UI/UX of AI-driven planning tools that support behavior change and wellness, aligned with users' circadian rhythms and biometric data.
  • Conducted user interviews and design discovery sessions to uncover insights, identify pain points, and inform product decisions with user-centered thinking.
Guild Education / Product Designer
Sep 2022 — May 2023
Denver, CO · Remote
  • Led design and design UAT for the home and application flows during the company-wide rebrand.
  • Collaborated with product managers, engineers, and the design team to create design solutions and documentation for mobile and web experiences.
  • Used behavior analytics tools (FullStory, Looker) to identify friction points and guide user experience improvements based on data.
Scripps Research / Product Designer
Apr 2020 — Aug 2022
San Diego, CA
  • Worked with a multi-disciplinary product team to launch 4 digital research platforms on mobile and web in partnership with Dexcom, the NIH, Fitbit, Garmin, and others.
  • Collaborated with data science teams to design interfaces that translated biometric and survey-based health algorithms into intuitive visual outputs for early illness detection.
  • Built and maintained an accessible design system, and conducted usability testing (moderated/unmoderated) and A/B experiments to guide evidence-based improvements.
Collabs / Lead Product Designer
Jun 2019 — Dec 2020
San Diego, CA
  • Managed a team of 4 designers and collaborated with a multi-disciplinary team to bring the product from concept to launch.
  • Led user research and usability studies to identify pain points and iterate on app flow improvements.
  • Designed and organized an intra-team mobile app framework using a multi-level component system.
Research
Contextual inquiry Usability testing Ethnography Surveys Personas Affinity mapping Theme analysis A/B testing User journey
Design
Task flows User flows Lo-fi → Hi-fi wireframing Information architecture Prototyping Design critiques Design systems
Figma FigJam Adobe CS Sketch Miro FullStory Looker Asana Notion Linear
UC San Diego
B.S. Cognitive Science — specialization in Human-Computer Interaction
2015 — 2019
CES 2019 Best of Innovation Award (Robolink Zumi)
Visual design contributor